#Book of travels concept art full
The world of Book of Travels, while currently limited due to its Early Access status, feels rich, if not entirely full (just yet).
![book of travels concept art book of travels concept art](https://i.pinimg.com/736x/8e/2f/b9/8e2fb9fcc68da6ef6864c4ce30eb8e1b.jpg)
The result is at once an inspiring call to adventure, a serene invitation to nap beneath a tree, and a haunting ballad that will stay with you long after your first play session.
![book of travels concept art book of travels concept art](https://thumbs.dreamstime.com/b/set-egypt-country-ornament-illustration-concept-art-traditional-poster-book-abstract-ottoman-motifs-element-set-egypt-139867732.jpg)
Not having a musical background myself, I feel somewhat ill equipped to describe what I’m hearing, but it sounds to me somewhat Middle Eastern, somewhat medieval in its inspiration. From the moment you hit the login screen, the music of Braided Shore beckons you to become lost inside its magical world. Part of their initial Kickstarter description reads, “There is no overarching goal, no real beginning or end, and ultimately you are in charge of shaping your own journey.” In this regard, M&D have hit the nail right on the head.Ĭontributing greatly to the game’s impeccable vibes is the soundtrack. When Might and Delight set out to create their new game, a focus on vibes was the order of the day. In fact, that could easily be Book of Travels’ back-of-box slogan. To put it another way: it’s not about math, it’s about the vibes.
#Book of travels concept art free
This is because, unlike most MMOs, the process Might and Delight have set up eschews sliders and stat allocation in favor of free text fields and a limited palette of arcane choices whose effect on your character may not be immediately apparent. It’s difficult to compare Book of Travels’ character creation process to existing MMOs at all, because it’s actually much closer to the experience you might have crafting an avatar in a tabletop RPG. The Mosswalker, one of many possible character “Forms.” Rather than deeply customizing a digital avatar that changes on screen as you choose their physical characteristics, the game has you choose from a set of hand-crafted “Forms,” which are not entirely analogous to classes in common MMO parlance, but do determine some mechanical traits that affect how your character engages with the world. Talking of first impressions, BoT’s character creation process is equally as striking and unique as what lays beyond.
![book of travels concept art book of travels concept art](https://i.pinimg.com/originals/2b/6f/3a/2b6f3af906d89e56a6bfaae157276083.png)
It’s a strong first impression that immediately places you in the mindset that Book of Travels is unlike any MMO you’ve ever set foot in before. It looks and feels as if your character is walking through a painting that’s still being painted. Foreground elements seamlessly fade in and out as you walk in front of and behind them, revealing and obscuring the path beyond. The painted world of the game’s starting area, Braided Shore, stretches out around you in rich, vivid color, rippling and pulsing and moving as you do. Every piece of concept art has always oozed a particular, painterly charm, like you’re looking through your best friend’s sketchbook, and this style and beauty extends to the game as well. Some of the most beautiful art I’ve ever seen in a game.įirst thing’s first: Book of Travels is gorgeous. I’ve been playing a very early, pre-Early Access version for the past week or so, and I’ve got some thoughts to share about the experience.įull disclosure, the version of the game I’ve been playing was open only to people who’d backed the game on Kickstarter (which I did not), or made a late pledge on Backerkit (which I did). Their answer to modern MMO malaise is Book of Travels, what M&D has taken to calling a TMORPG ( Tiny Multiplayer Online Roleplaying Game), and which – after a very successful Kickstarter campaign in the fall of 2019 – releases in Early Access today on Steam. Have you fallen out of love with MMOs in the past few years? Do you tire of the fetch quests, the stats, the buffs, the nerfs, and the busy UI? Do you perhaps tire of…all the other players? The folks at Swedish developer Might and Delight have been hard at work on those problems for more than two years now, and they think they’ve come up with something special.